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1. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
Kaathe wrote: As far as changing the universal commands, the controls and button scheme have been like this since the 1st beta release and it doesn't seem like it's going to change. If there isn't a revamp of button usage in the UI eventually...
- by Michael P Jagger - at 2012.08.29 17:17:00
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2. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
Enkouyami HornedWolf wrote: By the next build, customizable controls should be added so the controls could suit mostly everyone. I'd love to see this too but I have not seen where any Dev said they would be in the next build. Did I miss it? T...
- by Michael P Jagger - at 2012.08.29 17:03:00
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3. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
Just for grins you might want to check out this post. Note the date... Menu problems .
- by Michael P Jagger - at 2012.08.29 13:51:00
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4. [Request] Point System - in Feedback/Requests [original thread]
Agree that it should be reflected in the end-of-battle screen. It is recorded already as "war points" and you can see it in the NeoCon in the Leader Boards. Lots of folks have called for the addition of war points for actions they don't cover no...
- by Michael P Jagger - at 2012.08.29 04:54:00
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5. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
Odiain Suliis wrote: My gripe with the menu navigation systems is that its inconsistent; some places you can navigate using d-pad and some places only that left stick works. And for example configuring keyboard bindings you use right trick to s...
- by Michael P Jagger - at 2012.08.27 13:07:00
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6. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
You are not alone. It's been this way from the start. Several builds ago it was reported. There have not been any changes AFAIK. This is an excellent time to bring it up again. I urge anyone who wonders why they pop out of the NeoCon when they ...
- by Michael P Jagger - at 2012.08.27 01:44:00
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7. Dropsuit/Vehicle skills should do something other than just unlock items - in Feedback/Requests [original thread]
Agree, Like and you guys that have thought this through why not post here to give the Dev's One-Click-Shopping? It seems really likely they have this in mind anyway -- maybe you can lobby for the best traits to enhance.
- by Michael P Jagger - at 2012.08.26 18:48:00
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8. Repair Tool - points earned in +5 instead +15 steps - in Feedback/Requests [original thread]
I agree. I'd go further and say you should get one skill point for every four points of healing. You should get rewarded for the amount of work you do. I recognize it could be seen as an exploit for high-hit-point vehicles and structures. And IF...
- by Michael P Jagger - at 2012.08.25 11:41:00
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9. How to make teamwork pay in the gun game - in Feedback/Requests [original thread]
Icy Tiger wrote: Disagree with A, although there needs to be a Kill Assist Bonus system, like in BF3 which awards you the 25 points, plus any damage you did. Thanks for commenting. If you've got a minute, I'm open to ideas. Why is item one bad...
- by Michael P Jagger - at 2012.08.22 22:51:00
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10. How to make teamwork pay in the gun game - in Feedback/Requests [original thread]
One - scrap the current system and give one war point for every four hit points of damage done to an enemy provided they do not recover fully before they die. It rewards you for contributing to a kill and you get more points for killing tougher ta...
- by Michael P Jagger - at 2012.08.22 21:47:00
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11. Broken spawning - in Feedback/Requests [original thread]
Strangerman wrote: Why do I spawn looking at a wall 90% of the time, also why do I spawn next to 5 enemies and enemy tanks to be spawn camped over and over and over. Shouldn't there be a system in place that dont spawn you right in a group of b...
- by Michael P Jagger - at 2012.08.22 15:25:00
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